Клуб „Млад журналист” на училище „Слънчогледи”

Part 4
People who play violent games are old enough to know that what they are playing is just a game and that actions they perform in the game should not be mirrored in real life. To the parents who keep complaining that their kids play too many violent games I have two words of advice; power cord. It is up to parents to discipline their children and limit the content available to them and there are resources to help. The ESRB (Entertainment Software Rating Board) is a government agency that assigns a rating to every game according to its content. Games like Doom, Grand Theft Auto, and Call of Duty are all rated M for ages 17+. Games suitable for kids such as racing, sports, and adventure are rated E for everyone or T for teens 13 and older (“Entertainment Software Rating Board”). Stores also make sure that adult games don’t get into the hands of kids who aren’t supposed to play them. When I walk into a GameStop I am asked to show identification every time before purchasing a mature rated game (“GameStop: Sell an M-rated Game to a Minor, Enjoy Unemployment”), this is true for all stores that sell video games. This puts parents in total control over what their child plays, if parents don’t let their kids watch rated R movies, why do they buy games with the same content?
I have been playing games for a long time and I have never had the urge to pick up a weapon and shoot my classmates just like kids who play Pokemon will not go into the forest looking for a Pikachu. I am also majoring in Game Development because I see video games as a form of art and not as a “killing simulator.” Games take a lot more effort in developing than a film. They require both the interactivity of the developer and the player, and involve the user in interesting plots while testing their reflexes and coordination.
Experienced players of these games are 30 percent to 50 percent better than non-players at taking in everything that happens around them, according to the research, which appears today in the journal Nature. They identify objects in their peripheral vision perceiving numerous objects without having to count them, switch attention rapidly and track many items at once.
Evidently, playing games will sharpen skills people use in their everyday lives, and they will also help people vent the anger built up during the day. Who would have thought that so many positive outcomes could come from such a lazy activity? Sure, the effects from playing games won’t make me an amazing F1 pilot, or give me the skill to snipe a target from ten thousand feet. The people who do these things have trained all their lives, and this is exactly the point: video games cannot possibly train people to kill. This is both a physical and psychological task that one does not develop through playing something virtual.                                                           
To be continued
By Ivaylo